PeeWee Rules and Regulations

Aiea Little League
2015 Pee Wee Division

Rules and Guidelines for play

Equipment/Playing Area

  1. Little League or equivalent baseball
  2. All players must wear helmets when batting or running bases.
  3. No on deck batters, or swinging bats in or near the dugout during game.
  4. Home/Visitor Responsibilities
    1. Home team will occupy the 3rd Base Dugout & the Visiting team will occupy the 1st Base Dugout
    2. Both teams are responsible for field prep
      1. Install Base
      2. Chalk first, third base lines, pitcher’s circle and foul ball arc (10 foot arc from home plate to the base lines), base path line (vertical line 15 feet from 2nd & 3rd bases and home plate)
      3. Drag field if necessary before game
      4. Drag field after game,
      5. Remove bases if last game

Game Regulations

  1. Complete game is 7 innings with each inning ending with 3 outs or maximum of 4 runs scored. Postponed or rained out games will not be rescheduled. Managers from both team must agree on postponement due to weather or field conditions.
  2. No official score
  3. Team Warm-up – Each team may take the field for 10 minutes for a pre-game warmup, time permitting (home team 20 minutes prior / visitor 10 minutes).
  4. Umpires – Base Coaches will be umpires. 3rd base coach will make the calls at 2nd & 3rd base; Pitcher will be the head umpire (count pitches, call outs at home plate).
  5. Players – A team on the field shall consist of eleven players. The game may be started with nine players provided only nine players are present at the starting time.
    1. Late arriving players will be placed at the bottom of the batting order. No switching of the batting order is permitted once the game has started.
    2. A late arriving player may be inserted defensively into the game immediately ONLY if he/she is the tenth or eleventh player.
    3. All male players must use a protective cup in order to play in games AND practice.
  6. Batting – The batting order will consist of all players present and not necessarily starting with the first eleven players. (If 14 players are present, all 14 players will bat before the first batter comes to bat for the second time.)
    1. All players must take their turn at bat unless injured or ill.
    2. The player must take a full swing. NO BUNTING IS ALLOWED. An attempted or executed bunt will count as a pitched ball, the ball will be dead and all runners will return to the original base.
    3. SEVEN (7) pitches constitute an at bat; failure to hit a fair ball within the seven pitches is an out.
      1. Foul balls count as pitches unless it is the 7th
      2. A batted ball that hits the adult pitcher is considered a “no pitch.”
      3. There are no walks.
      4. If a batter steps on home plate while hitting a fair ball:
        1. The ball is dead.
        2. The pitch is counted as a pitched ball.
        3. The runners return to their bases.
        4. If it happens on the 7th pitch, the batter is out.
    4. If a batter swings or throws the bat intentionally or unintentionally, one warning will be given by the player’s manager; multiple thrown bat incidents will result in an out;
    5. If a batted ball does not pass the arc line in front of home, it’s considered a foul ball.
  7. Base Running
    1. Runners shall not leave their base before the batter hits the ball.
    2. If a runner leaves the base too soon, all runners must return to their original base.
    3. Sliding is allowed. Coaches need to teach safe and proper techniques. There is no head first sliding into an advanced base. (The runner will be called out.)
    4. A runner may be substituted only for an injury.
    5. If a base runner reaches the three-quarter mark when the play has “ended” by the youth pitcher, the runner is awarded that base. If the runner has not reached the three-quarter mark, he must return to the previous base.
    6. There is no base stealing.
  8. Adult Pitching
    1. The offensive team will be pitched to by their adult pitcher.
    2. The pitcher may throw under or overhead.
    3. Adult Pitching Interference
      1. The adult pitcher must do their very best to avoid interfering with the defensive team’s effort to make a play. If there is Unintentional Adult Pitcher’s interference
        1. The ball is dead & base runners return to the bases.
        2. The pitch does not count and is pitched over.
  9. Defense
    1. Players
      1. Eleven players maximum.
      2. Five outfielders and standard infield positions
      3. Substitutes must rotate every other inning (please try to maximize playing time).
    2. Outfielders
      1. Must be at least 30 feet beyond the base path when the ball is hit. This is to prevent teams from stacking the infielders.
      2. Outfielders cannot participate in a force out of a runner at a base or tag out a runner advancing to a force out base. The runner will be deemed safe as a result of this situation. However, outfielders can produce an out as a result of backing up a base or a rundown situation.
    3. Infielders
      1. Must be no closer to home plate than 5 feet from the base path when the ball is hit, except for the pitcher who needs to have at least one foot in the pitcher’s circle.
      2. Pitcher must have at least one foot inside the pitcher’s circle when the ball is hit. Batting Helmet or face-mask is required.
    4. Catchers
      1. Must be at a reasonable distance behind home plate and for safety reasons should be taught to let the ball bounce and not reach out for the ball. Catcher’s head gear or batting helmet with face mask is mandatory.
      2. A pop-up from a batted ball (versus a foul tip) to be caught by the catcher for an out must reach a height that is above the batter’s head.
    5. Blocking Bases
      1. Infielders cannot block the bases if they don’t have the ball. The double first base should be used when made available (Waimalu, Nahele, and Annex).


  1. Four- Run Rule
    1. Each team will be allowed to score a maximum of 4 runs per inning
  2. No Infield Fly Rule.
    1. All fly balls are considered live, and playable.
  3. Stopping the Play
    1. The ball is dead when the youth pitcher or any other player raises the ball in his non-glove hand while having both feet in the pitcher’s circle.
    2. Batted balls which are fielded in the circle remain in play and the player may throw the ball to make a play or he/she may end the play by raising the ball in the non-gloved hand.
    3. Baseball Rules will apply to all other situations.
  4. Managers/Coaches aren’t allowed to make players run laps, do push ups, or any other disciplinary tactics during or after the game.
  5. No batter will swing the bat unless it’s in the batter’s box area (there is no on deck area).
  6. During games, players shall be rotated in different defensive positions 1-6 (safety permitting) to allow maximum playing experience. 2 innings maximum per positions 1-6.